Raws.dev

Timeline

24 events · the story of this project, in order.

  1. Small sneak peek at what we're building right now: a game engine inside aukimi, running on its own BASIC dialect. Over 2200 commands, 2D and 3D, and the goal is to ship to desktop, mobile and cross platform from the same project. All in the browser, nothing to install. It's not deployed yet, still deep in development,...
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  2. Working through the Game Engine module documentation. 👀
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  3. Customizable color palette for Aukimi: choose from presets or pick your own.
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  4. Procedural atmosphere, real-time clouds. ☁️
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  5. Mesh warping without the pain. Drag, deform, create. Inkwell just leveled up. 💪
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  6. Lighting progression on the engine 🎮✨ It's coming together
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  7. Big news 🚀 Aukimi is launching on Product Hunt soon. The pre-launch page is live now: https://www.producthunt.com/products/aukimi?launch=aukimi-pro-grade-creative-suite What you can do to help: - Click Notify me so you're reminded when we go live - Share the link with anyone who might care about creative tools in the...
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  8. Aukimi has a Discord now. Browser-based creative suite, built in public. Come watch it get made (or tell us what's broken). https://discord.gg/ncssqFGau7
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  9. 📓
    10 devlogs shipped
    Milestone unlocked
  10. Hey indie hackers, Been working on adding an AI module to Aukimi and wanted to get some honest input before committing to it. Not the "generate me an image" kind. More like an AI Art Director — something that reviews what you're working on and gives feedback on composition, color, style consistency, that kind...
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  11. Progress on Aukimi's Pixel Editor Sprites, tilemaps, layers, animation, normal maps — all in the browser.
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  12. Big news from aukimi 🚀   The full creative suite is now $5/month — or stick with $50/year (saves you        $10).                                                                                                                                    Browser-based. Game dev, 3D sculpting, pixel art, animation, video, audio....
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  13. Creative ADHD is real. Video in one app. 3D in another. Audio in a third. Design in a fourth. Context-switching kills flow. Something's coming. 🔥
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  14. 🚀 Our Retopo module transforms complex meshes into clean, game-ready assets: all in your browser. Pro 3D tools designed to let your creativity flow.
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  15. Refactor the member area on the site: warmer, friendlier, more aligned with the overall design language, with a few extra features added in.
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  16. Inkwell is our browser-based image editor — layers, masks, blend modes, curves, levels, retouching. Everything you'd expect from Photoshop, no install, no signup. And it's just one of the tools inside Aukimi.
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  17. Aukimi free tools are SHIPPING 🔥 browser-based, zero signup, zero BS. Use them, share them, break them 💪 https://aukimi.com/tools
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  18. Privacy shouldn't be a luxury, and growth shouldn't be a secret. We're building in public at http://aukimi.com/analytics: real-time metrics, zero creepy tracking. Just honest growth and the tools you love.
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  19. 🚀 Just shipped Aukimi — the creative suite that lives in your browser. — Professional-grade creative suite for 2D, 3D & video—runs in your browser. Human-first, lightning-fast. 🚀
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